
Himari Senju
The Anomaly

A world where emotions are casted away for the sake of the mission, a place where the strong prevail and the weak are trampled underfoot. A lonesome figure walks this very path, honing himself so that he may shape this darkened world into what he has envisioned. A journey that many have attempt and few ever make it far, a story of trust and betrayal. Anything is fair in this world of shinobi, for when one has strength; They simply need to crush all who oppose them as the winners are those who decide history.
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Name:Himari SenjuRank:ChuuninClan:SenjuAge:15Balance:$35000Natures:Water|Earth|Fire

Character
"Fight, Eat, Sleep, Such is the life of a warrior"

Name:Himari SenjuIGN:ShakisPinkAlias:???Rank:ChuuninClan:SenjuVillage:KonohagakureAge:15Height:5'10Weight:132lbsBalance:$35000Nature:Fire/Water/EarthStatus:Alive
Personality
Himari is always surrounded with a ferociously overwhelming aura, and his appearance itself initiates unease in others. However, he has a deceptively caring side towards people he trusts and/or values. Himari lives his life by doing whatever he wantes and rarely let himself be willingly restrained by anyone else. Himari is driven by his intense lust for battle and his attraction to pure strength.

Himari is a tanned male that has black curly hair and green eyes he loves to wear to green and black clothing showing that he is from the Senju.
History

In the hidden village of Konoha, beneath the sprawling canopies and lush foliage, lived a young ninja named Himari Senju. At just nine years old, his presence was an enigma—a tempest of power and emotions that left a lasting impact on those who encountered him. Born into the renowned Senju clan, his life was intricately woven into the threads of a legacy that held both power and isolation.
From the very beginning, Himari was surrounded by an aura that commanded attention and respect, yet also struck fear into the hearts of those around him. His very appearance evoked awe and trepidation, an embodiment of the Senju's famed mastery of Wood Release. Despite this imposing presence, few knew the truth that lay beneath the surface.
Beneath his fierce exterior, Himari harbored a deceptively caring heart. To those he held close, he was a steadfast pillar of loyalty and compassion. His genuine concern for the people he trusted stood in stark contrast to his intimidating demeanor, creating a dynamic that was both fascinating and perplexing. Himari's friendships were rare and precious, built on a foundation of trust that few were privileged to earn.
Himari's approach to life was defined by his unyielding determination to follow his own path. He rebelled against the constraints imposed by others and lived life on his own terms. Authority held no dominion over him, and he rarely allowed himself to be restrained willingly. His fierce independence was both his strength and his weakness, shaping his interactions with mentors, peers, and the world at large.
However, it was his unwavering thirst for battle and attraction to pure strength that truly defined Himari. His days were fueled by a lust for combat—a primal drive to test his mettle against the most formidable adversaries. The intoxicating rush of battle was a symphony that resonated deep within his soul, and the pursuit of strength was an unquenchable fire that consumed his thoughts.
How will his journey continue? Only time would reveal whether Himari's intense aura, concealed compassion, indomitable spirit, and thirst for strength would propel him toward a destiny that would reshape not only his clan's narrative but also the entire village's perception of the Senju lineage.

Arsenal
Clan Techniques
Passive:
Senju - If a tailed beast cloak makes contact with the user's wood, 4 tails of the cloak will be absorbed. If the user covers / restrains someone either rampaging or controlling tailed beast chakra. Any chakra coming from the beast will be halted

Wood Locking Wall
Rank:CBuff:+4 NinjutsuCost:15 CPType:Ninjutsu
An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the center. In the case that the user confronts the enemy at a short distance, the enemy can be locked up inside the dome, catching the enemy in a double sided attack.
The dome can be deployed only 3 meters away from the user.
If an enemy is completely incased in the dome their chakra is suppressed (-5 to Ninjutsu and CC).

Great Forest Technique
Rank- BBuffs- +2 CCType- NinjutsuCost- 4 CP per branch
A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. You can then stimulate the formed branches through the use of chakra, pushing it through to the ends of the branches. The user gains an incredible, almost bodily control over the branches. The branches are capable of being used to subdue and bind an opponent, as well as knock into them with blunt ends at this level. Capable of dealing some serious damage over the course of a fight, the sky's the limit as to how you can use these highly bendable branches to your advantage.
The Branches may extend up to 5 Meters from the user.

Rejuvenation
Rank- SType- NinjutsuCost- 5 CP passive 11 CP Focussing
As a descendant of the Demon Yushiro, you’ve begun to awaken the latent abilities that made him such a terrifying combatant.Supernatural regenerative abilities that, at their peak. Are said to be greater than the capabilities of many fully fledged Medical Shinobi, who’ve trained for years to bring the living back from the brink of death. It cannot be understated that even in their infancy, these abilities have been heavily envied throughout history. Though currently you are unable to be saved from any sort of ‘devastating injury’, it is a start towards a terrifying ability.
You may heal Lvl 1 Injuries completely after 8 turns, per injury.
Alternatively you may ‘focus’ and heal an injury per 6 turns.
You may heal Lvl 2 Injuries at this level, but it will require focus and take 10 Turns.
While healing over any sort of poison, it will still be active in your body until fully healed
Elemental Techniques
Shinobi are able to imbue their weapons with fire chakra to turn their cutting power into their Ninjutsu +3, increasing by +2 each turn in use, maxing at 10. -4 chakra points per turn of use. (Each +1 NIN will increase cost by -2 chakra points per turn)
If made contact with oil, it can cause an explosion.Shinobi are able to flow chakra into their weapons, and if done with Earth Release, the endurance of the weapon will be reinforced with earth plating, increasing it by 1/4th of the user's Ninjutsu. This will cost the user 4 reserves per turn that they continue flowing chakra into their weapon.
It should be noted that water in some cases may soften earth release ninjutsu, which could also in some cases be of benefit to the earth user.By infusing water chakra into your weapon, you gain +5 swing speed. -5 chakra points per every other turn of usage (Increases length by half a meter, the water part acting as a pseudo whip).
Fire Style: Heated Earth
Rank- CBuffs- +3 CC +2 NinType- Ninjutsu
Stomp
Through stomping their leg, the user sends a pulse of fire infused chakra into the ground as flames erupt from the ground around the user. This technique is a combination of offense and defense as it can be used in ways. The fire stands a meter tall, and spans 5 meters in all directions, and lasts for only a turn before the flames die out.-10 Chakra Points
+3 Chakra Control
+2 Ninjutsu
Causes first-degree burns.

(Not obtained)
Fire Style: Hand Gun
Rank- BBuffs- +3 CC +2 NinType- Ninjutsu
Clap hands
The user molds fire chakra into their palm, first starting with their palm glowing a bright orange, then a condensed ball of flames forming, and after a few sparks, the bullet will explode forward with great force and velocity. This move is mostly known for its speed and noise, as it can be heard for miles, leaving a ringing in the ears of everyone near it for a few moments.
This technique has its upsides and downsides, the upsides being its strength and speed as well as how quickly it is able to be cast. Its many downsides, however, is that it leaves a ring in the ears of people within 15 meters of the user while casting, resulting in a -3 debuff to intelligence to those afflicted, and -6 for the user. It also has a cooldown of two turns between uses. The size of the bullet is merely the size of shuriken, and the range is ten meters.
-10 Chakra Points
+2 Ninjutsu
+3 Control
Causes deep puncture wounds as well as a first-degree burn. (Punctures have the same effect as lacerations.)
